Augmented Reality the Future of Art & Design?

Augmented Reality is defined as “…an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.” The banal explanation is AR focuses on taking the power and connectivity of the internet with interactivity present in our smartphones. The main interface for these interactions would be aided by the use of wearable technology like Smart Glasses. Everyone has heard of Google Glass but there are new Smart Glass technologies being developed everyday companies such as Apple and Microsoft have entered the market with their HaloLens and (rumored) Apple Glass. In this short video, I showcase some examples of augmented reality expression that I thought was pretty impressive.

By Anthony Howard

My name is Anthony Tyrone Howard and I’ve been creating visual art & creative Technology for two decades. I’m dedicated to solving business and creative problems using a combination of digital and traditional tools. I’m a visual problem-solver, business designer, and creative technologist. I help companies and organizations transform their ideas into influential products and services. I have years of diverse experience. I started my career as a Flash animator but over the past 20 years, I’ve worked within the realms of online education, commercial advertising, branding design, interactive development, pharmaceutical marketing, STEM program development, graphic novel illustration, and game design.

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